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I was really looking forward to trying this! I've never played any of the Diablo games before, so there was a bit of a learning curve (I died to a skeleton mob with some green fog). I started with a sword and wand because I didn't know any better, and the wand ended up being useless to me. Two comments:

- Is it standard for the genre to be click heavy? When I click on an enemy, I at first expected to keep hitting the same enemy until it (or I) died

- I saw someone mentioned this below, but the dodge/hit could be clearer, at first I wasn't sure if I was misclicking

Overall it was fun and felt incredibly polished, great job

thanks for playing!

>Is it standard for the genre to be click heavy? 
sort of. in the literal sense - you can hold LMB instead of clicking, it works the same. 
in the gameplay sense - if you go in guns blazing and try to click things to death, you'll get surrounded and impaled by an eager skeleton. the standard "diablo" tactic is to lure mobs out into small entryways to even the odds, or use blocking/parrying projectiles to your advantage. the dungeons eventually become wider to give the enemy greater chances to surround you, but early game, corridors are your friend.

>the dodge/hit could be clearer
some enemies (skeletons especially!) are bad at this, since they just emit some dust and do a small bob. i'll try and improve this further, but lacking blood to spray works against me on the matter.

thank you again for playing and writing  feedback, it is greatly appreciated!