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thanks for playing!

>Is it standard for the genre to be click heavy? 
sort of. in the literal sense - you can hold LMB instead of clicking, it works the same. 
in the gameplay sense - if you go in guns blazing and try to click things to death, you'll get surrounded and impaled by an eager skeleton. the standard "diablo" tactic is to lure mobs out into small entryways to even the odds, or use blocking/parrying projectiles to your advantage. the dungeons eventually become wider to give the enemy greater chances to surround you, but early game, corridors are your friend.

>the dodge/hit could be clearer
some enemies (skeletons especially!) are bad at this, since they just emit some dust and do a small bob. i'll try and improve this further, but lacking blood to spray works against me on the matter.

thank you again for playing and writing  feedback, it is greatly appreciated!