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I wasn't sure how to defeat the monster. It turns up quite early on and outruns me. I put the lights on but it doesn't care. There is nothing in the drawers (like a gun). 

I couldn't put a board across the open window (where I thought it came in). 

Can I leave the house? The monster got me when I did.

(5 edits)

Hey Dobsy, I've updated the build (at the time of this message) a few minutes ago!

I've implemented a difficulty setting which hopefully resolves issues for new players. 

There are various lightswitches in the house, you must hit the one closest to the window. (1 lightswtich guards 1 - 2 windows)

Yes! You can leave the house. You should leave the house shortly after scaring the creature with a lightswitch to pull on the generator lever to keep it from running out.

I like your idea of adding weapons in drawers, I'll keep that in mind. (Drawers for now are just there to look pretty)

I fixed the collisions of the board. and If you leave the house at night you slowly loose HP because of the toxic air.

The running speed of the player is most useful for tasks in the house, and not for outrunning the creature. I made this an exception on easy mode.

Thank you very much for your constant feedback and support. It is appreciated!

Hi,

Thanks for the mention on v2!

I've still not made it to 6am. I got to 3am a few times.

Maybe slow the creature speed and prolong the agony of it chasing you   ;-)

The 'scribble' sound (to show the next task) is drowned out by the wheel turning sound so it can be easy to miss. Maybe delay it until the wheel stops being moved?

After the power went out, I left the house, put the fuses in the correct place and put the lever up but the power level didn't move from empty.

On a couple of occasions, a board fell through the ground when I was carrying a few at a time and dropped the odd one outside.

It still scares me when the monster catches up!

You're getting better at the game, congrats! 

I'll add a skip start/tutorial option soon as to not go through it every playthrough. 

The power level bug was a mistake from my part (in the script there were unused variables that caused it to break) and it'll be fixed next patch.

For the physics of the board I'll see what I can do


Cheers dobsy!

Hi,

The toxin filter on v3 never changes. It is always 100%.

I dropped 2 boards through the ground at the front of the house on my last attempt. Still not made it until morning.

Hello  dobsy

In the morning, the filter will stay at 100% and deplete as the night goes on (its toxic out at night!) I may make the percentage slightly lower at first so the valves functionality is better seen. 

As for the physics I've tried tweaking the physics settings so it runs at 90hz and has better collision, but I guess that didn't work.

maybe the terrain/ground is too thin

Again, thank you dobsy! Have a good rest of your day.

Hi,

I was more thinking that the task of 'Crank the wheel...' could be confusing as it is already full when you go to it. You can simply touch it and the task completes.

Maybe it could be 90% to start with? The player then gets to know it needs turning and how to do it. But it doesn't start falling until night comes.