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You're getting better at the game, congrats! 

I'll add a skip start/tutorial option soon as to not go through it every playthrough. 

The power level bug was a mistake from my part (in the script there were unused variables that caused it to break) and it'll be fixed next patch.

For the physics of the board I'll see what I can do


Cheers dobsy!

Hi,

The toxin filter on v3 never changes. It is always 100%.

I dropped 2 boards through the ground at the front of the house on my last attempt. Still not made it until morning.

Hello  dobsy

In the morning, the filter will stay at 100% and deplete as the night goes on (its toxic out at night!) I may make the percentage slightly lower at first so the valves functionality is better seen. 

As for the physics I've tried tweaking the physics settings so it runs at 90hz and has better collision, but I guess that didn't work.

maybe the terrain/ground is too thin

Again, thank you dobsy! Have a good rest of your day.

Hi,

I was more thinking that the task of 'Crank the wheel...' could be confusing as it is already full when you go to it. You can simply touch it and the task completes.

Maybe it could be 90% to start with? The player then gets to know it needs turning and how to do it. But it doesn't start falling until night comes.