A great idea and nicely made.
Thanks for sharing.
Here's my effort:
This looks très bien.
J'ai quelques questions et commentaires.
I wasn't sure what the scanner/echo/sonar was telling me. Does each one solve a different puzzle? I put the items on the squares but nothing happened. I tried both facing the top deck and away from it. Two of the squares near the stairs didn't move down but the items sank (and some fell through the floor when dropped from a height).
You can walk straight through the walls to the outside. Or even float around inside when you move from the upper deck.
Is the morse code needed? It was difficult to hear with the background sounds.
I inserted the fuses down below (where you see the squid eye) and in the cabin (where you see the tenticles) but neither lever did anything?
It is fun and has me hooked but I can't get very far.
Hi,
The blue 'streaks' have gone in the new version and I have played all the levels. Lots of fun.
Some levels were very difficult. Like the ones over the big rock. The one where you shoot through the trees was also annoying as the flight path shows it does not hit the trees but then when you let go, it does.
I think it would be nice to have a 'fly-by' from the target to the slingshot on first seeing the level. So you know what you are trying to hit. And maybe show the name of the level without having to press the button. That could also provide more details about the level and what you need to do?
Sometimes I thought I had hit all the pigs but still saw 'defeat'. On some levels it was difficult to see if any pigs were left. Maybe there could be a display of the number?
Is there a 'start again' button? I can see a 'car reset' button but it just puts the car upright.
I only collected two coffins and went rhough one guillotine but it said I had completed the course.
It is nice that the track can move up/down/left/right etc but the obstacles stay where they are!
Looks a nice start.
Hi, a minor point about the wording. I play on a Meta Quest headset and the instruction 'Press trigger on a quest to begin' had me pressing the trigger button on my controllers and pointing at the 'plsy' option but thinking nothing was working. I did soon realise you had to select one of the 'missions'. Maybe it could say something like 'select tutorial and press play'? And have 'Tutorial' display over the first 'island'.
Great game and still a prototype!
Just a few comments.
On the level where you destroy the towers and free the prisoners, it does not detect the last one so does not end.
This is in the apk version on Quest 3, both previous and current versions.
After I have lost all my fighters trying to destroy a bulding, I notice some of my people simply walk past it and don't attack despite the attack flag still being there.
As fighters die when attacking a building, should the number of interested people reduce?
The camps still seem to be marked full despite people dying in battle?
Hi, thanks for the comments.
Just to add, you might want to update the 'how to play' section on the main menu to include instructions for the forest part.
Maybe the best update (to the forest) that I can think of would be to give more warning of the monster. Typically it is attacking you by the time you realise it is there. It is quite dark even with the torch.
Oh, I played the story again and when the monster approaches me in the TV room, I moved to the other side of the couch and it no longer moved. It was a stale mate with me on one side and it in the middle of the couch on the other. Until the toxic air got me just before 6am. I nearly made it.
Hiya, I tried out the new 'Forest Survival'. Some (hopefully constructive) comments - I think it needs some introduction to tell you what needs doing. What is the point of the generator? And the watchtower (from your YouTube videos - although I never found it)? Is it purely 'survive as long as possible'? There is no time displayed anywhere to gauge either how long you have survived or when day/night will start. Maybe start with the player a bit further away from the shop so they can see what it is? When you buy items, they appear in the next part of the shop which isn't clear the first time (so you end up pressing the button multiple times thinking it didn't work). How do you change the battery in the torch having bought another one? The night is too long and the day too short. It would be nice if the torch illuminated more. When the night first fell, I walked forward until I found the perimeter and wandered all the way around but nothing happened (it was 5 minutes of near darkness wondering if the game worked). Until you survive a few nights, you don't have enough credit to buy a weapon so it is a forgone conclusion that you will die if you meet the monster. When I did die, I respawned and kept going until the morning then was told I failed and would get no credit. It felt like I wasted 5 minutes. Maybe it should restart in the daytime/start of the day?
Hi, I liked the style. It was very sci-fi/space appropriate both visually and sound wise. The colour scheme was good and the aliens looked menacing. The weapons performed well although I initially confused the magazine of the left weapon with a grenade (that I found later). I notice that weapons use the 'pull out an empty magazine' rather than 'press a button to eject it' method. That is ok once you understand it.
Hi, I found the intro stuttered a lot on my Quest 3. You can see the video jump.
Despite the arrows, I didn't understand what needed to be done.
At one point the arrows point at a wrench but then give no clue where to use it.
The shovel didn't seem to work at all.
When I restarted, the dashboard showed all is well and nothing needed fixing. But at the rate of travel and the time allowed, I would never make the distance required.
In case it helps, here is an unlisted video of my play so you can see how confused I get.
Hi,
I was more thinking that the task of 'Crank the wheel...' could be confusing as it is already full when you go to it. You can simply touch it and the task completes.
Maybe it could be 90% to start with? The player then gets to know it needs turning and how to do it. But it doesn't start falling until night comes.
Hi,
Thanks for the mention on v2!
I've still not made it to 6am. I got to 3am a few times.
Maybe slow the creature speed and prolong the agony of it chasing you ;-)
The 'scribble' sound (to show the next task) is drowned out by the wheel turning sound so it can be easy to miss. Maybe delay it until the wheel stops being moved?
After the power went out, I left the house, put the fuses in the correct place and put the lever up but the power level didn't move from empty.
On a couple of occasions, a board fell through the ground when I was carrying a few at a time and dropped the odd one outside.
It still scares me when the monster catches up!
I wasn't sure how to defeat the monster. It turns up quite early on and outruns me. I put the lights on but it doesn't care. There is nothing in the drawers (like a gun).
I couldn't put a board across the open window (where I thought it came in).
Can I leave the house? The monster got me when I did.