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Null Con

7
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A member registered Jan 02, 2024 · View creator page →

Creator of

Recent community posts

Whoops! There was a bug that made the shop dysfunctional. Fixed that (hopefully)

Hello, and welcome Dobsy! I appreciate these comments very much. I wouldn't say its "Survive for as long as possible", it's more of a mix between that and "Survive to gain points, to eventually kill the monster".

I can spawn the player further away from the shop, and I'll make it more obvious as to where Item's spawn. I'll probably add a leaderboard to count your survivals/deaths, and a watch in the shop so you can see when Day ends and when Night starts.

You gave me an idea, I'll spawn sticks around the map that you can collect to defend yourself against the monster. These sticks will have limited durability however.

For the torch, after it runs out of battery I'm pretty sure you can just insert another one through the bottom but I'll try that out for myself.

The short days and long nights was a design I made on purpose. I memorized each location of the map so I didn't get lost, but it's probably because I'm the one who made the game lol. I'll add a map so players can hopefully have a better time navigating.

That's all I have to say! Cheers Dobsy you are the best player I've ever had.

Hello  dobsy

In the morning, the filter will stay at 100% and deplete as the night goes on (its toxic out at night!) I may make the percentage slightly lower at first so the valves functionality is better seen. 

As for the physics I've tried tweaking the physics settings so it runs at 90hz and has better collision, but I guess that didn't work.

maybe the terrain/ground is too thin

Again, thank you dobsy! Have a good rest of your day.

You're getting better at the game, congrats! 

I'll add a skip start/tutorial option soon as to not go through it every playthrough. 

The power level bug was a mistake from my part (in the script there were unused variables that caused it to break) and it'll be fixed next patch.

For the physics of the board I'll see what I can do


Cheers dobsy!

(5 edits)

Hey Dobsy, I've updated the build (at the time of this message) a few minutes ago!

I've implemented a difficulty setting which hopefully resolves issues for new players. 

There are various lightswitches in the house, you must hit the one closest to the window. (1 lightswtich guards 1 - 2 windows)

Yes! You can leave the house. You should leave the house shortly after scaring the creature with a lightswitch to pull on the generator lever to keep it from running out.

I like your idea of adding weapons in drawers, I'll keep that in mind. (Drawers for now are just there to look pretty)

I fixed the collisions of the board. and If you leave the house at night you slowly loose HP because of the toxic air.

The running speed of the player is most useful for tasks in the house, and not for outrunning the creature. I made this an exception on easy mode.

Thank you very much for your constant feedback and support. It is appreciated!

I'll get to it. Thank you

I've beat it on my own.

Would you like for me to implement a difficulty setting?

or is there a bug that makes it impossible to beat