Game design note: It's really frustrating to <i>almost</i> finish a puzzle, only to screw up the last throw and have to redo the whole thing. Especially with the longer puzzles. Is there some way you could undo the last throw in that kind of scenario, so you only have to redo one click instead of a whole level?
That's an interesting mechanic that we had not considered. We can experiment with some sort of checkpoint or redo mechanic and see how that fits the rest of the game. Perhaps this won't be much of an issue once we add a "preview path" mechanic which will help have a better understanding of where the shot's trajectory.
Thanks for playing and for your feedback. :)