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(+3)

That's an interesting mechanic that we had not considered. We can experiment with some sort of checkpoint or redo mechanic and see how that fits the rest of the game. Perhaps this won't be much of an issue once we add a "preview path" mechanic which will help have a better understanding of where the shot's trajectory.

Thanks for playing and for your feedback. :)

(+1)

I really like the preview mechanic idea. I was just about to suggest it.