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(+2)

An interesting little game - good idea, I think it needs a little bit of juice. The level up system works well, it's nice to have a goal to work towards!

I can think of a few things you might want to improve:

  • player speed wants to start 4x or 5x what the starting value is, and I'd reduce the amount of inertia when you move!
  • I could stand still and the game would basically play itself. One fix for this would be making it so the player has a very small amount of health - 3 hits and you're dead, that sort of thing.
  • I think the visual style could use some love. Giving the player character a face, for example, goes against the spirit of the jam in my opinion! You can also use existing colour palettes from somewhere like https://lospec.com/palette-list to make it look really nice with very little effort :)
  • I got hit by what I assume was a very very transparent shape, and that felt a little bit unfair - I couldn't see it. Maybe make it fade to ~50% transparency over time, then quickly fade to 0 once the time is up? 

I liked the patterns and the way the shapes bounce around, though :)

thanks for the detailed feedback. I'm glad you like it.  As for your suggestions:

  • I've tried making the starting speed faster, but it will lead to the speed getting REALLY fast after the player upgrades several times, so I have to make it slower so the player will have a motivation to upgrade the speed.
  • The health bar (green bar at the top left) already decreases by 1 point every second, I am hoping this will motivate the player to move around, collect the cyan triangles, and get upgrade for health. But your 3 hits health idea was also good, I wonder why I didn't think of it when I made the game.
  • the character's face was originally just blue, but I didn't think that would make a good character, so I tried to make it more interesting. I didn't know how to make the face better while keeping to the theme of the game jam, so it's the best I could do. Thanks for the color palette link, I didn't know about it.
  • yeah, getting hit by a near transparent triangle is really frustrating, but if the triangles just disappear all of a sudden, the game would feel weird IMO.