The sounds and music could use a little improvement, since they can get repetitive, but a cool concept, nonetheless.
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Shape Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Atmosphere | #4 | 2.571 | 2.571 |
Theme | #5 | 3.429 | 3.429 |
Overall | #9 | 2.429 | 2.429 |
Juice | #10 | 1.714 | 1.714 |
Feel | #10 | 2.000 | 2.000 |
Sound | #12 | 2.143 | 2.143 |
Graphics | #13 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code
http://included
Comments
An interesting little game - good idea, I think it needs a little bit of juice. The level up system works well, it's nice to have a goal to work towards!
I can think of a few things you might want to improve:
- player speed wants to start 4x or 5x what the starting value is, and I'd reduce the amount of inertia when you move!
- I could stand still and the game would basically play itself. One fix for this would be making it so the player has a very small amount of health - 3 hits and you're dead, that sort of thing.
- I think the visual style could use some love. Giving the player character a face, for example, goes against the spirit of the jam in my opinion! You can also use existing colour palettes from somewhere like https://lospec.com/palette-list to make it look really nice with very little effort :)
- I got hit by what I assume was a very very transparent shape, and that felt a little bit unfair - I couldn't see it. Maybe make it fade to ~50% transparency over time, then quickly fade to 0 once the time is up?
I liked the patterns and the way the shapes bounce around, though :)
thanks for the detailed feedback. I'm glad you like it. As for your suggestions:
- I've tried making the starting speed faster, but it will lead to the speed getting REALLY fast after the player upgrades several times, so I have to make it slower so the player will have a motivation to upgrade the speed.
- The health bar (green bar at the top left) already decreases by 1 point every second, I am hoping this will motivate the player to move around, collect the cyan triangles, and get upgrade for health. But your 3 hits health idea was also good, I wonder why I didn't think of it when I made the game.
- the character's face was originally just blue, but I didn't think that would make a good character, so I tried to make it more interesting. I didn't know how to make the face better while keeping to the theme of the game jam, so it's the best I could do. Thanks for the color palette link, I didn't know about it.
- yeah, getting hit by a near transparent triangle is really frustrating, but if the triangles just disappear all of a sudden, the game would feel weird IMO.
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