I think if you played it for 15 minutes you've seen everything c:
It doesn't have much content for now.
And thank you for the proposals! They are really good. Some of them I already thought about or even tried (unsuccessfully) to implement. Some of them I have in close perspective plans. For example I plan to make workbenches with istruments upgrade that will be required to go to the next skill tier. I even already have animation for chopping with axe, so axes will totally be in the game c:
As for getting more info it's global problem of the game as I see it right now. I really hope to find a way to add more numeric information about hit power, stamina consumption, objects health points and so on. I had several approaches for this, but for now I ended up with this minimalistic UI where the biggest thing is skills info that yet stills lacks info. I think I'll have few more attempts to manage it in future.
And actually I already tried to do something with day and night cycle. I even used godot lighting for it. But unfortunately this really spoils the consistency of visuals as additional effects broke the color palette. I think I need to utilize shaders for this problems to replace colors during rendering, but I think I'll try to tacke this whole problem much later. Game still lacks base features and gameplay and I hope I could fix this. At least at some scale c: