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(3 edits) (+1)

Just had a thought for the UI for stamina, maybe you can have little tick marks to know how much hits you can do with the axe. Then when you upgrade the axe, you can increase the tick count.

Wow, that's really clever approach. I didin't think of it. Thank you for the idea!

It will be a little tricky because it will depend on:

  • variable stamina bar size
  • variable max stamina value
  • type of reosurce character is currently hitting (chopping and mining have independing levels)
  • tier of current skill (stamina spending increases from tier to tier with damage)

However it would help player a lot with information, so I think it worth trying to implement. I added it to my trello. Thanks again!

Deleted 128 days ago

Month later I finally tried to implement this UI. And unfortunately my approach to pixel density limited me once more. In the game pixel size is actiually precise, not just sprite resize, so 18 pixels stamina panel is actully 18 pixels. So the ui looks wacky because of the random position floating. I guess I'll have to try another approach for more clear stamina ui