Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ok, I have another idea.
1. The Hub becomes a level itself
2. A level editor. It may be just as big as a screen but it will be nice to train some jumps

I've thought about a level editor, but the code is already open source here: https://github.com/eboatwright/Speedrunner2

So if you just install the Godot game engine, (it's only like 300 MB) you can make and share your own levels :D 

But I think I'll come back and add a few more levels to this game, and I think T had requested ice physics a couple months ago, but I've had another idea for a speedrunning game that's slightly different than this, but it would be way more feature complete and I'd probably add a level editor to that one

Another question: do you play in the web version, or have you downloaded the client?

Web. Why does it matter?

Just wondering from a game dev perspective, it doesn't matter for gameplay

I downloaded Godot and loaded the project but cant seem to understand how to make a level (Probably cuz idk how Godot works)

How do you make levels. I cant seem to be able to edit them

This game is old, so I think you'll have to go back and download an old version of Godot, maybe the 3.5.3 LTS version on the front page?

And then here's an old YouTube tutorial for how to use it:

oof. too much work. it doesnt even matter at this point

lol ok