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(+1)

Thanks for playing!

Great feedback too, all good points! I'll probably update the boss's aggression later. I spent so much time on the art, I was pretty short on time for any real gameplay balancing. 

Speaking of art, I don't think I'll be doing a style like this for a WGJ very often. It's fun to try something different, but it was waaay too time consuming for the amount of dev time I get in a week. (And it's only fun when the clock's not rolling past midnight...)  Pixel art will definitely be my main medium for these games. It's just faster and easier to get a result I'm pleased with in the time I have available.

Thanks again for your feedback, very helpful!

(+1)

Yeah, I've tried similar styles for some of my jam attempts, and it usually ends up with me either quickly falling back on pixel art or not finishing the jam.