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This game is unfortunately frustrating. I couldn't convince myself to get past the second stage because of the full restart on any mistake. Halfway through I hit escape in the hopes of pausing to look at instructions but it restarted the game. The rewind mechanic didn't work when I tried keeping that first door with the two enemies opened, my clone guy just disappeared unless I was still rewinding. I might just be a baby with very little patience but I couldn't keep trying. I got hit by an enemy shortly after passing that first area on my like, 15th attempt and it reset.

The concept is a staple to explore which is great, the audio and visuals are quite nice, and Mihai's voice acting, what I was able to hear, was well done.

Thanks for givin' it a shot!

It's definitely not communicated effectively (we ran out of time to have a proper tutorial), but in order to have the copy hold the button down you will need to stand on the button for a few seconds, then start rewinding. You "cease to exist" in that location when you rewind and the copies are a replay of your past actions, so rewinding as soon as the button is pressed will make your copy "disappear" as soon as it reaches the button. If you did stand on and hold the button down for a bit before rewinding and the copy still disappeared right away, then that is a bug!

We're also exploring additional options for rewinding, such as spending X amount of rewind time to leave a copy that will stay in place for X seconds. The rewind to start was also implemented as a quick solution for player death. A solution going forward will be to have the player rewind from time of death if there is still rewind time available to use.

Raujinn, Drauc, and Mihai did a phenomenal job with the art and music, I'm glad to hear they stood out! The cutscene audio volume can use rebalancing though. Thanks again for the feedback!