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Well this was just adorable.  The electronics theme is neat, the writing is very good, and the transistor/resistor icons having the number it adds/removes is a great little detail that marks a lot of thought was put into it.  The drag-and-drop controls make a lot of sense and work well.  The graphics aren't incredible, but they get the job done -- that's probably the weakest aspect of this game.

Being a puzzle game the UI and the gameplay are (arguably) most important and I think you nailed those.  New mechanics are introduced at a nice pace, and the difficulty ramp is a little on the slow side but it's not bad at all.     I absolutely would love to see more levels, and more about poor Meter!

As a side note, on Linux, the component's icons don't appear when they're in the sidebar, but they appear as soon as you click and start to drag.

I'm glad you liked the game. we actually had 30 levels planed and even fully designed, but the art still needed to be implemented and we didn't have time for the last 5.  Sadly the levels and meter's little story was cut short.