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Hey evigouroux!

Yes, kind of. It was emulating "Capture the Flag," but in singleplayer. I still need to learn how to implement multiplayer in my games; I've never done it before. I am using Unreal Engine. Thank you for your comments about the graphics. Thank you.

Yeah, I still need to work on the teapot controls and movements; it does need some improvements. You know, actually, at first, the implementation of the rivalry theme and companion was strong enough but had so many bugs. I was forced to simplify the gameplay.

Earlier, some of the rival teapots would follow you in the level; they wouldn't stop until you shoot them. And to be able to win, your companion is the one that needs to collect the rival's card. The companion used to follow you as well. It was like that, but then after testing the game on the browser, I had a problems; sometimes the AI worked, sometimes it doesn't. The actor stays still; they don't move, making it unplayable as the companion that is supposed to collect the card stays still. So, you can't win; you'll only lose.

So, I simplified the game so much to have something playable and had the focus on the scoring system. For the leaderboard, I was intending to have one for other users, but the only method I had in hand didn't work, so I didn't include an online one.

Thank you for commenting and sharing your feedbacks, much appreciated. Thanks again.

-Ilias

Ah I understand completely, we had to make a lot of cut due to stuff working in engine but then breaking in the web export, It's always painful having to remove so much of what was functioning.

Being able to cut what need to be cut without hurting the core gameplay is such a hard process, good on you for still uploading a working product. Have a great one

Yeah!

Yes, sometimes choosing what to cut and what to set aside for a working project can be a little hard.

Thank you.