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A jam submission

Blackout's RampageView game page

Created for Godot wild jam #64
Submitted by Ed_25 — 1 hour, 58 minutes before the deadline
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Blackout's Rampage's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#283.2723.778
Theme#303.9454.556
Overall#592.9143.365
Originality#683.0793.556
Accessibility#692.4062.778
Audio#732.5022.889
Fun#772.4062.778
Graphics#782.7913.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.3

Wildcards Used
N/A

Game Description
The giant lighbulbs which iluminated the city were damaged. Would you be able to repair them?

How does your game tie into the theme?
You fight the enemies iluminating them. Also, the point of the game is iluminate the city back.

Source(s)
N/A

Discord Username(s)
Iredw

Participation Level (GWJ Only)
this is te first time i submit a game for a Godot wild jam

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Comments

Submitted(+1)

Awesome game! Once I figured out I wasn't trying to fix the main battery recharger I got to work fixing those things on the sides! I love the little ghosts running away from you - the only thing I noticed was the music doesn't loop and just stops after a few minutes as I didn't die on my first run through :) 

That cut scene at the beginning was great through! Who has two thumbs and is the only one who can fix this towns lights.... this guy!

Developer

I'm really glad you liked it, thanks for making me notice about that issue with the music, I probably speedruned the whole thing before it stops and didn't notice lol. Thanks for the feedback.

Technical problem: Game state persists after hitting retry.

It was weird that shining the enemies doesn't actually get rid of them, just makes them move away. I guess this trick is to lure them all to a spot where you can get enough space to fix a bulb.

Navigation Agent was used both in moving towards the player and away from them. I've only learned about it recently myself, but it's not a smart tool. It needs to be walked the whole way.

Not the greatest, but I can tell you learned a lot from this jam. Keep trying and come back in January!

Developer

1. The fact that the game state persists after you die is actually intentional, This makes the game less frustating and kind of realistic.

2. Maybe i should have explained in a better way how the combat works, but that was intentional too. The lantern is just a tool to scare the enemies away while you fix the bulbs.

I didn't have enough time to make a proper tutorial so i apologize if the mechanics were confusing. 

Thanks for the feedback!

Submitted(+1)

Cute game, I like that it keeps your progress if you die, the intro cutscene is great. The only thing for me is that it seemed that the minimap didnt have much utility and blocked a bit of the screen. Good job !

Developer (2 edits) (+1)

Im glad you liked it! You are right. The minimap is not very helpful actually, but i decided to put it anyways because I didin't have enough time to make a tutorial which explains where are the bulbs so I thought that mark them in a map would make it clearer.

Thanks for your feedback