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Technical problem: Game state persists after hitting retry.

It was weird that shining the enemies doesn't actually get rid of them, just makes them move away. I guess this trick is to lure them all to a spot where you can get enough space to fix a bulb.

Navigation Agent was used both in moving towards the player and away from them. I've only learned about it recently myself, but it's not a smart tool. It needs to be walked the whole way.

Not the greatest, but I can tell you learned a lot from this jam. Keep trying and come back in January!

1. The fact that the game state persists after you die is actually intentional, This makes the game less frustating and kind of realistic.

2. Maybe i should have explained in a better way how the combat works, but that was intentional too. The lantern is just a tool to scare the enemies away while you fix the bulbs.

I didn't have enough time to make a proper tutorial so i apologize if the mechanics were confusing. 

Thanks for the feedback!