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Here ya go

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Thank you so much for doing a video play through and review for our submission!

We apologize the bug with the thwomp spikes. We are going to release and publish bug fix builds very soon if we are allowed to for the jam.

Feel free to play again and/or do another video if you feel like afterwards! If you want, we will even set you up with a save file of that last checkpoint you were at to resume from. Or if you never started a New Game afterward, Resume should still work when you download the new build!

Thanks again!

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Awesome feedback! It was great to watch someone brand new to it go through. You also have a way faster computer than any of us developing since it shows a bug with the thwomps not using delta between frames; they should not be as fast as you were getting. That speed also seemed to make them go into the ground more than desired hiding them until they spring up and kill you. Again terrific feedback, lots of good gems in there. Sorry it frustrated you so much though.

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We have updated our Itch page:

Bug Note: We have discovered, thanks to Dan Collins, a bug in our game with the thwomp spike speed. However, thanks to a kind soul in the Metroidvania Month Jam Discord server, we have discovered there is a simple fix: If you encounter ultra speed thwomp spikes, you simply need to quit the game (you should be able to Resume at your last checkpoint!), turn Vsync in your GPU settings to ON, and run the game again. This seems to clear the problem up.

We will be issuing a patch build after the Metroidvania Month 22 jam is done; it appears we cannot patch during voting time. Thanks again to everyone and hope you enjoy our game!