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Nice work! Great concept, really cool art, music, sfx! All top notch. It definitely fit the theme through and through.

My only critiques would be the controls were a bit wonky. I could work through them, but at times it definitely felt like I was fight the game engine rather than controlling it.

My other critique is a spoiler, so stop reading now if you haven't played!!!

(I'll try and leave out any big descriptions, but the final "memorial" scene, after you complete the last level, seemed tonally dissonant from the weighty feeling the rest of the art, music, and events expressed. I guess this is a your-mileage-may-vary moment, but that one animation felt almost comedic, after feeling very heavy and sad. But this may not bother other players, so eh. Just my two cents.)

A really good entry overall though! Great work.

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Thx dude, appreciate your feedback. The last part was made in a rush so we had to make it work. Instead of using complex event, I did a simple trigger to make it finishable.

If we take the devil advocate role, we can say that the finale was made in a very Japanese style, where comedic and tragic are combined into 1 without any boundaries. So shhh, let's pretend that this is how the finale was planned initially.😅

No problem! It was a really great game. My ending critique was honestly just a little nitpick. As a huge anime fan, I know exactly what you are talking about!

Thanks man, i'm really glad you like it and get it through the end. Yea the ending maybe was a little off, i really wanted to make an emotional link between the animals and the player, but it's not as easy as i thought it would be, so i just made a memorial in the credits to have something for the ending. A cutscene with animations was something that was on my mind too, and would have been better must say, but with inexperience and short time it's best i could get. Thanks again for playing the game.

Honestly, I got that link! The final level was great... I saw it and was like... oh no.... 

 And as I said in another post, my comments on the final screen are really just a nitpick. Great work!