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Good idea. A draw should end with no damage. 

If I had another day or so, I would have done a couple enemy classes and had easy/hard/boss monsters and had them pursue you, but alas it was a jam.

Great feedback though, I may clean the project up and re-release with some more features. 

(+1)

I'm glad my feedback helps you.

How are you planning to implement easy and hard monsters? I mean the concept is great, but what would you add to make the black jack battles harder without making the monsters cheat. I think that's really a tough topic to tackle.

(+1)

I've been thinking of a few different things. 

First would be moving to an HP system--give the hero 10HP and monsters a lower HP. That would give you a head start in the beginning for sure.

Second, I could have them play poorly... take a random number of cards, don't take enough cards, stack the deck with low cards, etc. Bosses could play better--or even cheat.

Third, in true rogue-like fashion, I could give the monsters a chance to successfully attack, so even if they win, they may not do damage.

Open to ideas as well :)