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First round: Let's pick up the chest, cool. Let's fight the skeleton, I get 21, skeleton gets 21. Ok, another try, skeleton gets 21. Ok now I get it, skeleton again 21. Ok, that was a quick round.

Second round was better much better :D

Really nice game. I really like the concept. 

Found some bugs, but that's ok for a game jam game ;)

  • I was able to run through enemies
  • one enemy jumped away at the start of a duell

Unfortunately, you did not put any stuff to buy in there, so the gold is not of any value. And you really don't have to fight any of the enemies. Would be cool if the enemies also approach you.

Can you please explain to me, why I loose a heart when it's a draw? It should just be a rematch (which you can'T avoid) until one clearly wins to my opinion.

Good idea. A draw should end with no damage. 

If I had another day or so, I would have done a couple enemy classes and had easy/hard/boss monsters and had them pursue you, but alas it was a jam.

Great feedback though, I may clean the project up and re-release with some more features. 

(+1)

I'm glad my feedback helps you.

How are you planning to implement easy and hard monsters? I mean the concept is great, but what would you add to make the black jack battles harder without making the monsters cheat. I think that's really a tough topic to tackle.

(+1)

I've been thinking of a few different things. 

First would be moving to an HP system--give the hero 10HP and monsters a lower HP. That would give you a head start in the beginning for sure.

Second, I could have them play poorly... take a random number of cards, don't take enough cards, stack the deck with low cards, etc. Bosses could play better--or even cheat.

Third, in true rogue-like fashion, I could give the monsters a chance to successfully attack, so even if they win, they may not do damage.

Open to ideas as well :)