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(+2)

Quite a nice puzzle game, the aesthetic is relaxing and it has a chill atmosphere.

The only thing that doesn't quite feel right is the theme interpretation, it seems like a bit of an aftertought. Perhaps a couple more ways to implement a Scale related mechanic would have been nice. A good way to know if a theme is properly implemented is to ask oneself if the game would be the same without mentioning the theme (Scale), and in this case it feels like that'd be the case.

But appart from that I'd say this is a puzzle game I would probably give a try and pay for with just a little bit more polish! Great job!

(+2)

Thank you very much for your feedback.

I don’t know how well I understood your method for determining the quality of a theme’s implementation, but it seems to me that if I apply this to my project and try to remove the “Scale” definition from my game, the game will not be the same as before. Because “Scale” in the game is revealed in the form of one of the main abilities of the character, namely the ability to bloat, that is, change his scale, become bigger. I think without this ability the whole game would not exist.

But this is my subjective opinion and I appreciate yours. Thanks again for this feedback.

(+1)

I think this fits theme and actually it is  kind of a new perspective.