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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

I don't know if I am the first person to play "Feducia" when it came out and I don't know if I am the first to play "This House Is Not A Home" either XDDD but I was definitely excited to see "Feducia" being further developed by the creator. Regarding the video I made for the game, it is unfortunately quite laggy and not in the best of quality but when I played the game, I did not suffer from major issues other than the cursor movement was quite slow (This could be due to lag on my part though) so I can still give comments and suggestions.

The game is quite intriguing as we learn more about the story of the main character and her husband, both working to generate income for themselves where the main character is dealing with either some internal turmoil or external paranormal event. The sudden transitions to the cutscenes and video clips were quite interesting and it does create a disorienting effect to allow the player to understand what the main character is dealing with. 

I felt that the introductory part, about the main character working on mundane tasks to purchase groceries can definitely be further worked on to emphasise the idea of repetitiveness and how dull the main character life is or to drag out further inner turmoil within the main character of being worthless. I liked the addition of the heartbeat and inventory into the game but I felt that it wasn't really being used much during the demo which is kind of a missed opportunity. Moreover, I liked the dark mood and atmosphere of the game due to the unique graphics and style of the game. Lastly, I liked that mirror segment in the bathroom as well.

However, the main issue I had with the game is the storyline being quite slow overall where it got a little boring at the start when Bob was having a conversation with me and the other conversations with my boss and Sarah. It would be good if more was done to made the introduction segment more interesting and concise. 

Thank you for reading my comment and I wish you good luck in your future endeavours.

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Thanks DE for the in-depth response. 

Regarding the lag, the mouse movement might be an issue with me limiting the cursor to the pixel ratio and not the screen size, so it may appear laggy, but might feel sluggish. This might have been an  oversight since responsiveness over aesthetics might dictate if I roll that back. I’ll prob add it as a settings option and default it to off.


The rest of the critiques I can definitely agree with. When the threat becomes real when the player explores the mines, the heart rate mechanic will become more apparent. Both emotional and functional as a mechanic.


Pacing between mundane and story will be balance more over time as I get to see more responses to the demo. Aside from patches, I hope to see you play the future demos as production continues.

Thanks again! 
Stuart

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Hey Dragon. Finally got back home from Vacation. Is it possible I can get a rundown of your system specs? I would like to run the debug on the similar specs.

Ummmm.... My computer specs use Intel Core i5-10400 CPU @2.90 GHZ, RAM 16GB, NVIDIA GeForce FTX 1650 SUPER. I recently upgraded my GPU so I am unsure if I was using a lower quality GPU when I made the video. The lag in the video is largely caused by my video recording application settings if you wanted to know why the video lagged.

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Yeah, I usually have to resort to alternate measures to record. I’d like to do whatever I can to make screen recording work as fluid as possible, so this helps a lot. Thanks again!