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(+1)

Thanks DE for the in-depth response. 

Regarding the lag, the mouse movement might be an issue with me limiting the cursor to the pixel ratio and not the screen size, so it may appear laggy, but might feel sluggish. This might have been an  oversight since responsiveness over aesthetics might dictate if I roll that back. I’ll prob add it as a settings option and default it to off.


The rest of the critiques I can definitely agree with. When the threat becomes real when the player explores the mines, the heart rate mechanic will become more apparent. Both emotional and functional as a mechanic.


Pacing between mundane and story will be balance more over time as I get to see more responses to the demo. Aside from patches, I hope to see you play the future demos as production continues.

Thanks again! 
Stuart