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Thanks man, glad you like the art and the game overall. Yea, there are a ton of things that couldn't get through the game, we had solid ideas but we didn't had the time to complete them (randomness in the attacks so the player couldn't predict them, and a phase two, for example). The lack of SFX was a bump, and the fact that the music is almost unhearable, and that there's not that second track i wanted to put in too, but well, we did manage to get some stuff done. A menu or UI would have been cool too, but with three days, even though Dread and I where rushing, it was indeed a complex idea to get in time. It's the first game i ever made, so i'm proud of it, and i already told Dread that whenever he likes we can continue it to get the things we liked most done, for the good of knowledge.