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(+1)

Discovered a bug. During a game, when the hit button is available, choose the pause option, and then rather than clicking “resume” or “quit”, click in the blank space where “hit” was. You’ll hear a sound as though the button was clicked, and then when you resume, the hit button will be disabled.

(Quitting and continuing is the only way I’ve found to recover from the bug.)

Thanks, a few people have reported this now. I need to do some work on this part of the game...

Clicking over any interactable that is not on the "new screen" causes the iteratable to be disabled, in some scenarios, it can also disable the ability to play. ex. Trump card (use) -> view prev. screen -> View deck | pretty sure that soft locks, don't know if you need an extra interaction once you view your deck