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Purple Moss Collectors

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A member registered Jul 02, 2022 · View creator page →

Creator of

Recent community posts

The music is by @SBieliayev - amazing medieval music composer who makes their music available for free

Thanks! Feel free to join the Discord (link on the main menu) and give your feedback there! 

Thanks for the kind words! 

I'm working hard on the rest of the game, I hope it can meet your high expectations! 

I agree with you on the spacing, I think it needs to change to two rows of cards once there are more than about 10 to choose from or it is too easy to misclick

The Trap Card always makes me laugh how it immediately warps the way the game is played whenever it is drawn

Thanks!

From the FAQs in the Discord:

When is the game coming out? I currently work a full time job and have a 2 year old so I only get to work on the game for about an hour per day after they've gone to sleep. I also don't want to rush into a promised deadline that I can't meet and then have to either delay or (worse) put out an unfinished game. So I don't have a release date set yet, but once I do the Discord will be the first to know!

Card Sleeve might just be my favourite card because of the crazy combos it enables. Love this one!

Thanks! 

Yeah I have seen a few issues with the Giant Rat playing so many Cue Cards. I'm working on a stability update currently that will fix this.

And the glitch card effect is intended!

Thanks!

Yes this will be fixed in the next update!

It’s intentional! Part of why the Decromancer has such a large health pool

I've fixed that bug in the version that was released today! Negative card decks rejoice!

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Found the bug and fixed it. Will be fixed in the new version I'll put live in the next couple of days. Thanks for reporting it!

Glad to hear you are enjoying the game! I'll look into that bug, can't say I have made a deck with that many negatives before that would make that case happen!

Thanks, glad to hear you enjoyed it! I'm hoping it will come to mobile after Steam - but Steam is my first targeted release. 

Thanks Xuraith, I'll be sure to let you know when there is more available!

Very cool! Would love to see what it would look like if you carried on with developing this concept. I feel like there are lots of interesting things you could do with the linking building mechanic.

Gets challenging quickly! Would have liked to see the player movement speed increase slightly as I got to the point where the other shapes were moving so fast I could dodge them. Cool game though, fits the theme well, and I like the increasing pitch of the 'successful match' sound

This must have been so hard to pull together inside the month. Really great job, love the planning phase in 2D followed by the 3D simulation. Showing the paths the burglars would walk during the planning would have been nice as they kept getting stuck trying to enter through a window instead of a door. Great concept overall!

Like the others, would have loved to have a par or a 1/2/3 star system to know if I got a good score or not. A nice game though, meets the Simplicity theme well, and well polished!

Very cool aesthetic and fits the Simplicity theme perfectly! A bit tricky to figure out what each ability does though. Definitely beatable, I managed it on my second try

Nice! Love that you managed to fit in a final boss! I think making the healthier more visible and automatically shooting when not moving so you don't have to push the mouse button would help a lot with polishing it. Cool prototype though

Cool concept, but I have to agree with the other commenters that it is too hard and you don't really feel like you are progressing. Nice work for the short time period though! Nice background music too

Kept getting shot through walls and was a bit hard to tell when the enemies were shooting me, but other than that it's a great concept and quite fun to play!

The sound of the monsters was terrifying, great job! Really excellent atmosphere in general

Funny and cute game! Nice work!

Nice art and animations! Game got hard quickly, but was an interesting challenge

Nice art and great beginning of an idle game! The audio was really scratchy for me though so I had to play on mute. Also a buy max button would have been handy as well as the 1x, 10x, 100x buy buttons

Nice work on getting some interesting puzzles done! Solid game overall once I figured out how to spend points

QTE the game! Fantastic visuals, sfx and music. Very nice work

Also struggling with how to actually play the game, even with tutorial on

I only realised after playing that the health was shared with energy for attacks, so could be clearer on that. Nice work completing a game though! I liked how there were multiple escapes

We had a similar idea with shooting enabling your movement! Amazing how much you got done in the time limit. Very cool game

Cool game concept and great audio! Same as others I would have preferred arrow symbols rather than WASD as I had to convert in my head each time

Cool puzzles but I felt the box was too slippery which made it hard to position in the right place on some puzzles

So great! Can't believe you were able to fit so much content in with the jam timeframe. Well done!

Sound effects and music would make such a difference! 

Awesome graphics, but felt like I could just run past all the challenging parts of the game. 

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Nice game, very cute art style and fitting music and sounds! 

Nice game, I like how it gets harder the longer you play due to the damage the deck has sustained