Thanks for sharing! The UI worked well, and I was able to sell lemons and rake in the money.
I think it would help to have more in-game insight into the simulation, as without that I didn't have any reason to modify the two bars (price or more/less lemons). It seemed liked I could make a profit just by buying the resources on the left and then selling them (clicking "next day") without tweaking those knobs.
So why should I change them? Possible ideas:
- there are goals you're trying to hit, that require you to modify them (e.g. you must pay back $500 in 10 days)
- you need to respond to a changing world (e.g. customer preferences or willingness to pay changes), so what you did on day X isn't still the optimal thing on day X+1
Congrats on making your first simulation game!