Very satisfying sound effects and animations!
buck tower
Creator of
Recent community posts
Very relaxing! In particular, the bottom side of the initial island is well made to look like it's floating. The music is also great for looping without getting boring.
One minor nit: Full-screen doesn't work as well as windowed: can't hear audio and the image taken is pretty small in the top right. Not sure if that is Chrome or something in Godot.
Apologies for making you read paragraphs then. A simpler version:
1. I think you would benefit from judging games by how fun they are to play, rather than what model, engine, language, or any other tool was used to make them behind the scenes.
2. The world never stays put in the technology of some specific era, even if it’s 2019 as great as that was
I list everything I used in the description of my game. I am fully transparent and am not claiming that I wrote the code by hand. Someone attempting 3D with Quake Engine might argue that you are “cheating” on 3D by having Godot scripts and SDK do the necessary math for you.
I am not asking for you to pat me on the back.
I have used Unity in prior game jams and an Oculus game I got greenlit a very long time ago. I have tried out Construct 3 and enjoyed it too.
You are calling me talentless and lacking creativity because I use AI in my stack, which I believe is arrogant when you consider how your stack would stand up to what came 10 years before it first existed as well.
Please don't conflate scripting in a subset of Python with the \actual creativity\ it takes to not lean on an engine as a crutch.
https://x.com/sebasyt_oficial/status/1879646876422799679?s=20
There will always be someone working at a lower "truer" level than you and I are. Prompting isn't even the highest level: Unreal blueprints take less typing than a prompt.
Arrogance due to means is no better than saying all classical music is better than punk and all French food better than Italian food because of the effort you perceive it takes to make it.
If you are going to be arrogant, at least come from the lowest level like making a game in with raw WebGL so that you have actual ground to stand on when you say "by hand"
Thanks! Yeah I had 2x 2:00 AI-generated songs, so I pause the music in between to ensure that the music lasts until the last second in the failure path.
Yeah I think the #1 thing I would have done differently is to add a delay before the level ends for more of a victory-screen. Noted for future game design!
Thanks! It's using https://github.com/pmndrs/react-three-fiber. The initial prompt was to get it working in Replit quick. Then I needed to ssh into the Replit box to coax it to work properly.





