Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lemonade CapacitorView game page

Submitted by buck tower (@bucktower) — 1 day, 7 hours before the deadline
Add to collection

Play game

Lemonade Capacitor's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#182.8063.000
How well does the game fit the themes?#183.2073.429
Overall#202.2982.457
How much do you enjoy the game overall?#202.2722.429
Audio#211.0691.143
Gameplay#222.1382.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3.5 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits) (+1)

[bug report] When I first loaded the game, I wasn't able to see the full UI (this monitor is 1440p and vertical). I moved it to a different monitor (4k, horizontal), and then it worked fine. I'm not sure how to fix this.. perhaps you are using exact pixel sizing for the game, and it doesn't resize to work on lower resolution monitors?

Just wanted to share so you're aware of this behavior for your future projects, and in case anyone else reviewing projects in the jam is blocked by this (or knows how to fix it).

Thanks! 

Developer

For sure! I really need to learn Unity's UI system better

Submitted(+1)

Thanks for sharing! The UI worked well, and I was able to sell lemons and rake in the money.

I think it would help to have more in-game insight into the simulation, as without that I didn't have any reason to modify the two bars (price or more/less lemons). It seemed liked I could make a profit just by buying the resources on the left and then selling them (clicking "next day") without tweaking those knobs. 

So why should I change them? Possible ideas: 

- there are goals you're trying to hit, that require you to modify them (e.g. you must pay back $500 in 10 days)

- you need to respond to a changing world (e.g. customer preferences or willingness to pay changes), so what you did on day X isn't still the optimal thing on day X+1


Congrats on making your first simulation game!

Developer(+1)

Ooooo yes. I would have added more insight but I was worried I didn't have enough time after programming the randomness generation. But putting a cap on the days would have been an easy and quick way to add some actual difficulty!

Submitted(+2)

Cool idea, I made Tycoon games like this in unity back in the day, always quite the challenge balancing while keeping it fun (even more-so with such a short timespan).

I think this project could use a little more feedback given to the player. Such as Sound effects or visual feedback when buying.

Also, a daily total / summery page after each day, or some other form of feedback would be nice. It’s kinda hard to tell what’s happening when you start a day & get no sales.

Overall a cool little project, good work!

Developer

Absolutely. If only I had more time. Which really means, if I hadn't spent so long trying to figure out Unity UI lol