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I had fun with it. I like the idea that your failures can cause trouble for you in the future making each move a little more dangerous. Having a little more screen space would help with planning and make it easier to play although at the same time not knowing everything ahead is also fun. The suicide mechanic was a little dark but mechanically I think it worked well as a puzzle tool. I think you could really run with this if you keep working at it.

Thank you for your comment ! Yes its dark thats why I come up with zombies so suiciding seams legit ^^