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I design puzzle games and let me tell you, these were the best puzzle designs I've seen in this jam! You know how to teach the player without telling them anything and the difficulty curve is perfect. I made it to level 17 and only stopped because I didn't know how long it went on for. Some of them had me scratching my head for a bit. Very well done!

It's almost 40 levels! And in my notes I had 15 more  or so  specific ones that I couldn't do because of time (or without fixing my crappy, hacky code) and a bunch more in vague-ville. If you wanna see something else, Hazelden always does great PuzzleScript games: https://itch.io/jam/gmtk-2019/rate/462806 & http://www.draknek.org/. Already I can see a bunch of weak, unfinished and repeated ideas in my submission, and that first border-pushing level could definitely be made a bit more explicit; time makes fools of us all. It looks like I might be making a full version at some point, too, so it might be a whole lot better pretty soon!