Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I actually disagree with this. I think a game should subtly show the player the idea of the game throughout the experience then build to, maybe ever deliberately saying what that idea was.  

(+1)

Yeah, sorry for the bad English.
You are right, and I said faster pace means less waiting time and show the idea to the player as soon as possible, but as you said in a subtly way, of course.