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It seems that the json output is missing the time key.
For example, if you look at spineboy-pro.json
The time following the "run" item has keys up to 0.8 ("time": 0.8), and its status is recorded.
And this is the EndTime.
In the file you gave me,
The key recorded in "04_walk_spec" that you are trying to play is
"time":0.6667
and it looks like there are not enough keyframes.
It is certainly conceivable that there may be times when you want to switch animations without animation completion.
Prepare an instruction that allows the animation to be changed without completion.
This was a point that I would not have noticed without actually working on the piece in depth.
Thanks for the report.
A new instruction has been added to clear the animation.
Here is a sample example of how it is applied.
http://ugken.com/ext/Spine/Test_spine.zip
It can be represented by a combination of "ClearAnimation" and "SetUpdate".
That is indeed the case.
However, it is difficult to make special changes to the composite animation behavior for channel IDs because it is part of the SpineSDK specification.
(If the animations manipulate the same material, the latter ID's animation is stronger and overrides the former.)
I think it is appropriate to deal with this in the way events are organized.