Interesting concept and a cute main character, at the beginning the story is interesting and you want to help the ghost.
There are some good jokes (about enter and space) that make the player feel smarter.
But unfortunately, the impression of the game quickly disappears after the goals disappear. The game teaches you how to inhabit a cat, but what you can do with this is not clear. Using cats, I visited the box on the left side of the level and ran into impenetrable bushes on the right side of the level... that's all.
I also discovered that there was some kind of invisible cat in the bushes, but I couldn't do anything with it.
I also knocked over a trash can, but that didn’t move the story forward and I still didn’t know what to do next or why I needed cats.
If this game positions itself as a puzzle, then it would be nice to show examples of solving simple problems, after which the player can independently solve more complex ones.
If the game position itself as a story-driven investigation quest, the cat control mechanics are only annoying due to the fact that the cats need to be moved slowly or you'll lose control. Thus, you explore the level very slowly and rarely test hypotheses, which does not advance the plot and does not make the gameplay interesting.
The ghost is cute, the game is browser-based, the music is pleasant, but unfortunately I couldn’t complete it and the pleasure from the game disappeared quickly.