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(1 edit)

This is a great concept that I feel could've been executed better. I can see a lot of people complaining about the hard reset so I'm guess I'm not the only one. It's a bit of a chore to work your way back up because of the slow speed. A player that resorts to bruteforcing is a player that is struggling against a poorly designed puzzle and isn't having fun but I don't think that's the case here. I WAS having some fun. 

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Hey, we made a GMTK game too. Check it out!