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I really love the aesthetics of this game and would play it just to run around! I'm not the best at platformers though and got stuck at the scene with the man fishing...maybe in the beginning you could have very simple jumps to get ppl used to the mechanics and gravity before progressing to harder "levels". I personally need a bit more vertical leeway to react to what's happening, like either higher jumping or slower gravity. But I'm also terrible at platformers so... :D 

Point taken it was meant to be a double jump dash into the unknown kind of symbolic thing yet it fell a little flat.

From a game design point of view I really should of had some way for you to head back to the street scene become available if you headed back left or had an alternative route open up.

Thanks again for the thoughts there really helpful and appreciated.