1. Hi there! What's your name? Want to introduce yourself?
Hello, I'm Ryan! I'm an aspiring game developer. I also write a webcomic called Newheimburg.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
The last few times I did this jam, I got too ambitious w/ my work, and ended up creating half-finished stuff that's going to have to get re-worked in the future. THIS time, I'm following the K.I.S.S rule. I'm working with RPG Maker XP, using the premade assets, doing my darndest to make the work easier and more rewarding for myself.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Not any favorites in particular! One of my big inspos would have to be those old Clik' n Play amateur games you used to be able to buy from those 1000-in-1 Game CD's at Sam's Mart. That was the main thing that solidified in my mind that 'I could do this exact thing! I could just MAKE a game!"
Of course, two game jams later and I have no complete work seems to say otherwise, but... (-P
4. Do you have experience with game development? What did you do/with what engine?
I've done this jam twice last year, once in Ren'py and once in Unity. I've also fiddled with Adobe Flash, Clickteam Fusion, and Twine.
5. Tell us about something you're passionate about!
Comics! I love comics so much.
6. Any advice to new jammers (if you're a veteran)?
If you're anything like me, you likely have mapped out an extensive concept for how your game's finished product's going to turn out. Don't fall for it. Even if you do accomplish your vision, the process will leave you bitter and drained. Who wants to leave a game jam feeling like that? Not me, and I'm guessing not you, either. I recommend pin-pointing ONE specific thing you want from your vision that you can manage, and everything else can be ad-libbed.