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Really fun! The game concept had been done before, but this was an iteration with superb execution.

Most of the time, when I either had any weapon other than the sword or the armour, I felt like I couldn't really lose the game. What were your considerations on damagenumbers?

(+1)

Thanks!

The axe one-shots everything, which I am ok with. I wanted puzzles involving the axe to be more about getting to the axe and keeping it (instead of accidentally dropping it). And the pickaxe only does 1 damage like the sword.