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(+1)

What an interesting experience!  Got very trippy very fast!  

Sometimes the spinning/stretched sprites made it all a bit hard to play,  Visual clarity is important! Amazing that you got so much atmosphere from 1 sprite!

I'd love to see a few of the platforming nuances Mark mentioned in the last GMTK vid implemented to this game, just to make the process of traversing the world you have created a more player friendly experience.

Last note, I tried to leave as many of the "baddies" alive as I could, but I don't think that ended up reflected anywhere.  Might have been a nice nuance, to reflect player choices, especially after calling it out in the mid game.

(+1)

Thanks a lot for taking the time to give me feedback, it means a lot! Most of what you said makes sense and would make the game better. The spinning/stretched of the bullets was fun to see but as it makes the bullets harder to see (as you say), maybe it's not woprth having it in. The alternative ending is a great idea! Thanks once again.