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(1 edit)

Great game! Really loved the art, music, and sound effects. Overall, awesome presentation. The level design was quite clever. It does get hard fast, though. I wish that enemies had a little animation before they did their thing (like having the jumpy slimes squish their face before they jump) so I could anticipate their movements better. Joe from Team Horsehead has elaborated on this in the comments below.

I very much enjoyed the concept of freezing time and switching between your abilities. It's a bit clunky at first, but that's to be expected with a game jam game!

With a bit more refinement, I think you've got something really special on your hands. A cute puzzle-platformer where both the puzzling and platforming are tricky. Well done and good work!

(+1)

Thank you so much for the nice words! Visual and sound queues have been brought to my attention and I couldn't agree more. I fully plan on implementing a squish or charge animation with maybe a little audio queue in there too somewhere. It would absolutely give the player more control especially when coming out of frozen time.

Thanks for the play and glad you enjoyed!