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Great stuff, been waiting for something like this for a long time!

I do however have some suggestions and bugs to report, so I'll list those below. 

1. Crosshair scaling: would be much appreciated if the crosshair was scaled just like the rest of the HUD.

2. Widescreen compatible FOV: currently the FOV doesn't compensate for widescreen resolutions, so you have to increase the FOV to match the original 4:3 vertical FOV.

3. The text sound in the menus is a lot more noisy and rapid than in v1.13.

4. Game sounds still play when the game is paused in the menus.


I know this is based on leaked code, but I think some sort of page for submitted suggestions and reporting bugs would be much appreciated.

Hey, Rohit, thank you so much for this, I really appreciate this thing you've worked on!  It's really important to me to open this comment about bugs with that, because I want to contextualize the rest as being little nerd nitpicks that are towered over by my gratitude for this cool thing.  Good job!!!!

Okay now that this sounds less like I'm a crank poking holes in this:  I echo crosshair scaling, and also IMO the console itself should scale.  All the 2D elements should scale, I think?

I don't think I noticed the text sound in the menus being that different, but it may have been.  I do recall the pre-steam version having that sound be jarringly loud and maybe distorted somehow.

The big audio issue for me is ambient sound effects are noticeably louder relative to voice callouts and gunshoots than they are in the base GOG version.  It may be an attenuation thing, given that it seems very abrupt how quickly they disappear outside of their areas of effect.

Anyway, cutscene and console FOV is a huge huge fix, so let me wrap up by saying:


Thanks for the kind words! I'll definitely take a look at console and crosshair scaling for the next update. I'll take a look at sound too, it may be the attenuation model I use for OpenAL.

Thanks for downloading. In the future, I'll try including a modified menu file that will include an FOV slider, since someone else wanted it. I'll take a look at your other suggestions too - multiple people have mentioned the menu sound issue, it's strange. The issue seems related to the data files I test with.

For now, a good place to send bug reports is on the Github repo.