Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Really good job having the level design slowly introduce concepts, although I think you should have introduced the cannons sooner (because that's when things clicked for me. Moving in one direction never really was a problem for me and thus didn't really add much. It might make it more involved if you tilted the pogo to control your movement (farther forward == faster). That could add some nice risk (speed) v. reward element so the player is engaged while moving between challenges (ex. just pogoing on safe ground).

Thanks for playing as well as the feedback, that's an interesting one! :)

But making it probably counted as making a new game, since everything should be rebalanced XD