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I'm going to start with what I didn't like. The controls were a little clunky. Possibly just because I don't like keyboard platformers. I picked the wrong ability a lot -- If you could make the non-active abilities fade out a little, that I think would add a lot of good feel to the UI piece of it. I also found that if you freeze time the same frame a bullet hits the button.... your audio goes craaaazy XD. Last small piece of critique: The audio in this game is well-done except for the sound when you are switching through your abilities, it's pretty loud and shrill compared to the rest of the game noises.

That said, this game is great! One of the longer games I've played this jam, and it played good front to back, pretty much. One of the most fun entries I've played so far. I sort of got a Celeste feeling when I was dashing into enemies and flying off their heads. There's a lot of potential with this game. Grats on a great jam entry!

Thanks for the comment! Please do! I need all the gripes I can get so I can polish it up into something more fun! From the get go I thought this game would be more suited for controllers, however I just didn't have time to get both going and I wanted to make it as accessible as possible. I like the idea of the fade for sure! I think the farther back on the menu, the more faded and darkened they should get! Thanks for that idea!

I had NO idea about the button sound issue! I'm sorry if you were wearing headphones XD

I actually cant remember off the top of my head if  I lowered the sound on that specific effect, might not have, but I'm not sold on its whole sound effect anyways. May look into changing or tweaking it.

Thank you so much for the kind words! It really means a lot! I have been told by a few people that it has a Celeste vibe so I'm not going to complain about that one bit! That's an honor!