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(2 edits) (+1)

I'm the other dev of the similar/overlapping game onepath.

I played both the game-jam version and the version with the fixed button-door-thing to their respective ends, but I'm rating the fixed version since what has been fixed is just a small and very technical bug. Insisting on using the jam-version seems like a petty thing to do.

Seeing such a different game centered around the same/similar main idea is a really weird but fun experience.

Some things that occured to me while playing this:

  • This game has a lot more moving parts than ours, allowing for a wider variety of levels at the cost of complexity.
  • The way you've used the rather abstract things in your level to build whimsical pictograms made me smile. Pretty clever how you made that fit with the mechanics in some places.
  • The difficulty curve seems good to me (în contrast to certain other games :D)
  • The last level (unreachable in the jam-version) feels slightly tedious/punishing because I have to repeat a lot of actions and then syncronise them precisely. If I make a mistake I have to start over. My attempts looked like this: 1. Oh, timing 2. Oops, box pushed too far 3. Messed up the timing 4. Oh, I die when I stand in a door that is being closed 5. Oh no, the timing again 6. Finally :)
  • I do like the idea of the last level, though. Maybe it could be reduced to less doors?

Maybe I'm biased, but this is easily one of my favorites! :)