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hey, that's a cool idea! i like how this recontextualizes your approach to what would be a very simple course. i could see a more sophisticated version of this where your car variously can't turn left, can't turn right, or can't brake, and you have to deal with that while racing...

Thanks for the feedback! That's exactly the kind of thing I had in mind - Originally I was hoping to make this local multiplayer (but the new Unity Input System isn't well documented on that front yet),  and each player would've chosen which way they'd like to be able to turn after a brief overview of the course.

Definitely something I think I'll try and finish off in future, so glad you got where I was going with this!