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Hah, this is very hard :D
Intresting approach! I certainly is a tight platformer, maybe the learning curve is a little bit to thigh - for me it is.

In the end, I think your "one mechanic per room" is stronger than "you can only select one mechanic", so maybe roll more with the first one? But overall, very well done!

(+1)

Thank you for the feedback! The curve is absolutely too much! It was a result in rushing the level design among a few other things, so it's not just you!

I've been debating on either removing the ability menu or streamlining it. Whichever, it needs tweaked for sure. Thanks for the input!

Level design is something I have to put in more time too :D