The main idea is very creative , sound design is pretty neat. Controlling the compass is very frustrating, I kept dying bcs i couldn't rotate the compass in the direction i wanted head towards. I appreciate the creativity and your effort but you need to work on gameplay some more. Good luck on your future projects!
Play game
Voice in Fire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #5 | 4.194 | 4.194 |
| Horror | #44 | 3.452 | 3.452 |
| Story | #120 | 2.968 | 2.968 |
| Aesthetics | #156 | 3.419 | 3.419 |
| Enjoyment (Best Game) | #156 | 3.032 | 3.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I understand that the compass doesn't control the character, the problem is i can't rotate the compass in the right direction. For example i get close to the beast and screen turns red, this is a cue that tells me i need to head towards a different direction, i try to change the direction by moving mouse but the mouse control is not precise so it turns the compass in a different direction than i want it to turn and i die everytime bcs of that
Ok, from the start- I always try my bast to play as many jam games as I can. The one's that commented on my game are absolutely a must. However life happened, and just today I noticed I haven't played the game of first guy who commented on mine.
At first I thought that a game without graphics is going to be lazy. BOY WAS I WRONG!
Not only you used every ounce of sound design you could, and topped it off with great voice acting, you also tied it together with atmospheric narrative.
The graphics are sparse, but good- this game isn't about graphics anyway :)
This is the best game in this jam I've played so far. That being said- some improvement feedback is always welcome, so here's mine. I would add 3d sound (in this game it would be the best thing, and when the threat appears, I'd prefer for the screen to get redder on the side of the threat- for people without great headphones.
In the end- I'll probably return to this one. It's one to take in, in a darkened room with headphones, without my daughter playing harmonica :)
Over all- amazing work!
Thanks! You improved my mood for an evening :) It is really nice words.
I spent almost a day trying to implement some kind of stereo/3d sound, but didn't succeed (it is my first code ever lol) sadly. It would change a lot :0
Your game I played the first day and after days of voting it's still one of the most interesting ones.
10/10
The concept, as simple as it seems, is very well executed!
I cannot say I beat the game, as I had died right at the fire.
But all in all I hope to see this expanded on! Perhaps a new entity or something.
I like the concept and the idea but I couldn't work it out how the compass works so the experience was a bit frustrating. Nice aestethics and sound design.
Really cool and unique approach to the theme, love it.
Great voice acting.
The concept is so cool and your execution is perfect!! I personally love experimentation in the horror genre. Sound and aesthetics are like so creepy and beautiful <33
The gameplay was a bit frustrating. I did like the style of the game though, and the voice was really good, well done!
Wow! I really like the idea. it's so interesting that the game works mainly with one channel of the player's senses. Focusing almost exclusively on hearing was an amazing experience. I would really like the game to be able to be deployed to full screen - the desktop at the back spoils the atmosphere of horror a little. And I had a little problems with the compass (turns badly), but this game is still very cool Amazing work, especially with sounds)





Leave a comment
Log in with itch.io to leave a comment.